Why Telecom Operator can Promote VR for its 5G network

With the inceasing upgrade of computing power, the technological revolution is accompanied by the interactive revolution. The interaction from simple screen 2D to virtual reality 3D will be the technological trend of smart terminals in the future. The unique immersion and spacial feeling of VR products bring more possibilities for 3D interaction. Therefore, VR is the next generation computing platform after smartphones and will be a typical application in the 5G era. The application scenarios of VR are not only games, sports and fitness, arts and fun, but also empower industries, education, medical care, tourism, movie and TV broadcasting, social networking and other industries. It will create new consumption scenarios and bring subversive changes to lifestyles. These consumption scenarios will bring huge traffic demands and traffic consumer to global operators. For example, the current 8K VR video is the basic requirement for VR viewing. The bandwidth requirement of 8K VR video is more than 50M. Only the high bandwidth and low latency of 5G can meet the needs of VR interaction. VR requires high bandwidth and low latency. The huge demand for VR infrastructure will also greatly promote the upgrade of 5G networks.

VR and 5G networking are a natural match. For the VR industry, 5G is the “last chance” for them to go public and prosperous; for the 5G network, VR is currently the only choice which can quickly come into presence and let the ordinary consumers feel the need of network upgrade into 5G. There is no need to care about who needs whom more. Telecom operators offering VR services can not only promote the development of the VR industry, but also use billions of customer resources in the hands to quickly popularize VR in the consumer market. It can also solve the problem of operator development, digest the idle 5G network resources, and monetize the initial investment. Operators use huge physical marketing networks to promote VR services to customers. VR services will develop rapidly, which in turn will drive industries related to the VR industry, such as VR device distribution, content production, and frontier applications research and development, and at the same time promote VR to empower various industries and businesses.

In the future, VR hardware will evolve in the direction of “lightweight and interactive”. Lightweight means: the product is light and small, easy to carry, can be worn comfortably for a long time, and the content is stored to the cloud; interactive means: the product has 6 degrees of freedom position tracking, with spatial interaction capabilities such as eyeball tracking, gesture recognition, and facial recognition, consumers use VR products as a productivity tool. Skyworth’s newly launched PANCAKE 1 VR all-in-one machine has a thin and light body (using pancake folded optical lenses, the main body weighs less than 190g, and the volume is 3/4 less than the traditional Fresnel lens), users can easily wear it for over 2 hours, and it is easy to use ( The lenses can be flipped up and the snap-on magnetic cushion can be removed when use), and the device+cloud combination mode (supports wireless streaming, 5G transmission) allows you to explore the virtual world and enjoy the beautiful life brought by 5G+VR.

Share This Article!

Leave a Comment

Your email address will not be published. Required fields are marked *